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Esta bonitoSonic the Hedgehog 16-bit (16 Bit Sonic) Papercraft
At its heart, Sonic the Hedgehog is a platformer. Taken from the same mold as platformers previous, Sonic Team was able to make the experience unique enough to rise it above the numerous Mario clones that had flooded the market. Becoming the standard for the Mega Drive, the game was also developed to showcase the potential of the system, creating a smooth-running and fast-moving game that is simple to pick up but complex and engaging underneath.
Broken up into six "Zones" with three "Acts" each (plus a "Final Zone" at the end, a single Act consisting of a final boss confrontation), the game operates under a very basic platforming premise: to traverse across each of these Acts under a certain amount of time (in this case ten minutes) and overcome whatever enemies and obstacles may be in your way. The flow of each of these Zones presents an interesting duality in terms of playthrough. While it is possible to go through each act slow and methodically, it is just as simple to run through the Zone as fast as possible, playing for the shortest time as opposed to the highest score. Featuring multiple pathways and plenty of secret areas, the eighteen main courses were created specifically with replayability in mind, with game director Hirokazu Yasuhara wanting a game that could stand the test of time, something more than a basic arcade experience.
chidoSonic the Hedgehog 16 bits (Sonic de 16 bits) Papercraft
En esencia, Sonic the Hedgehog es un juego de plataformas. Tomado del mismo molde que los juegos de plataformas anteriores, Sonic Team pudo hacer que la experiencia fuera lo suficientemente única como para superar los numerosos clones de Mario que habían inundado el mercado. Al convertirse en el estándar de Mega Drive, el juego también fue desarrollado para mostrar el potencial del sistema, creando un juego fluido y rápido que es fácil de aprender pero complejo y atractivo en el fondo.
Dividido en seis "Zonas" con tres "Actos" cada una (más una "Zona Final" al final, un único Acto que consiste en una confrontación final con el jefe), el juego opera bajo una premisa de plataforma muy básica: atravesar cada una de Realiza estos actos en un tiempo determinado (en este caso diez minutos) y supera todos los enemigos y obstáculos que se interpongan en tu camino. El flujo de cada una de estas Zonas presenta una dualidad interesante en términos de juego. Si bien es posible realizar cada acto de forma lenta y metódica, es igualmente sencillo recorrer la Zona lo más rápido posible, jugando durante el menor tiempo posible en lugar de jugar con la puntuación más alta. Con múltiples caminos y muchas áreas secretas, los dieciocho campos principales se crearon específicamente teniendo en cuenta la rejugabilidad, y el director del juego, Hirokazu Yasuhara, quería un juego que pudiera resistir la prueba del tiempo, algo más que una experiencia arcade básica.
elursdrfujirurefSonic the Hedgehog de 16 bits (Sonic de 16 bits) Papercraft
En esencia, Sonic the Hedgehog es un juego de plataformas. Siguiendo el mismo modelo que los juegos de plataformas anteriores, Sonic Team logró crear una experiencia lo suficientemente única como para superar a los numerosos clones de Mario que habían inundado el mercado. El juego, que se convirtió en el estándar para Mega Drive, también se desarrolló para mostrar el potencial del sistema, creando un juego fluido y de ritmo rápido que es fácil de aprender pero complejo y atractivo en el fondo.
Dividido en seis "Zonas" con tres "Actos" cada una (más una "Zona Final" al final, un único Acto que consiste en un enfrentamiento final con un jefe), el juego opera bajo una premisa de plataformas muy básica: atravesar cada uno de estos Actos en una cierta cantidad de tiempo (en este caso diez minutos) y superar todos los enemigos y obstáculos que puedan estar en tu camino. El flujo de cada una de estas Zonas presenta una dualidad interesante en términos de juego. Si bien es posible atravesar cada acto de manera lenta y metódica, es igualmente simple atravesar la Zona lo más rápido posible, jugando por el menor tiempo posible en lugar de por el puntaje más alto. Con múltiples caminos y muchas áreas secretas, los dieciocho recorridos principales fueron creados específicamente con la rejugabilidad en mente, ya que el director del juego Hirokazu Yasuhara quería un juego que pudiera resistir la prueba del tiempo, algo más que una experiencia arcade básica.
Sonic the Hedgehog 16-bit (16 Bit Sonic) Papercraft
At its heart, Sonic the Hedgehog is a platformer. Taken from the same mold as platformers previous, Sonic Team was able to make the experience unique enough to rise it above the numerous Mario clones that had flooded the market. Becoming the standard for the Mega Drive, the game was also developed to showcase the potential of the system, creating a smooth-running and fast-moving game that is simple to pick up but complex and engaging underneath.
Broken up into six "Zones" with three "Acts" each (plus a "Final Zone" at the end, a single Act consisting of a final boss confrontation), the game operates under a very basic platforming premise: to traverse across each of these Acts under a certain amount of time (in this case ten minutes) and overcome whatever enemies and obstacles may be in your way. The flow of each of these Zones presents an interesting duality in terms of playthrough. While it is possible to go through each act slow and methodically, it is just as simple to run through the Zone as fast as possible, playing for the shortest time as opposed to the highest score. Featuring multiple pathways and plenty of secret areas, the eighteen main courses were created specifically with replayability in mind, with game director Hirokazu Yasuhara wanting a game that could stand the test of time, something more than a basic arcade experience.
epicSonic the Hedgehog 16-bit (16 Bit Sonic) Papercraft
At its heart, Sonic the Hedgehog is a platformer. Taken from the same mold as platformers previous, Sonic Team was able to make the experience unique enough to rise it above the numerous Mario clones that had flooded the market. Becoming the standard for the Mega Drive, the game was also developed to showcase the potential of the system, creating a smooth-running and fast-moving game that is simple to pick up but complex and engaging underneath.
Broken up into six "Zones" with three "Acts" each (plus a "Final Zone" at the end, a single Act consisting of a final boss confrontation), the game operates under a very basic platforming premise: to traverse across each of these Acts under a certain amount of time (in this case ten minutes) and overcome whatever enemies and obstacles may be in your way. The flow of each of these Zones presents an interesting duality in terms of playthrough. While it is possible to go through each act slow and methodically, it is just as simple to run through the Zone as fast as possible, playing for the shortest time as opposed to the highest score. Featuring multiple pathways and plenty of secret areas, the eighteen main courses were created specifically with replayability in mind, with game director Hirokazu Yasuhara wanting a game that could stand the test of time, something more than a basic arcade experience.
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