Sonic Sonic the Hedgehog 16-bit (16 Bit Sonic)

vuongcdt

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deviantart.com/rk-crafts
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RK-Crafts
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Sonic the Hedgehog 16-bit (16 Bit Sonic) Papercraft

c8c87e696a035f85b6b6e3204f1516c9.png


At its heart, Sonic the Hedgehog is a platformer. Taken from the same mold as platformers previous, Sonic Team was able to make the experience unique enough to rise it above the numerous Mario clones that had flooded the market. Becoming the standard for the Mega Drive, the game was also developed to showcase the potential of the system, creating a smooth-running and fast-moving game that is simple to pick up but complex and engaging underneath.

6944cf2693d9b683930fe7199743254b.png


Broken up into six "Zones" with three "Acts" each (plus a "Final Zone" at the end, a single Act consisting of a final boss confrontation), the game operates under a very basic platforming premise: to traverse across each of these Acts under a certain amount of time (in this case ten minutes) and overcome whatever enemies and obstacles may be in your way. The flow of each of these Zones presents an interesting duality in terms of playthrough. While it is possible to go through each act slow and methodically, it is just as simple to run through the Zone as fast as possible, playing for the shortest time as opposed to the highest score. Featuring multiple pathways and plenty of secret areas, the eighteen main courses were created specifically with replayability in mind, with game director Hirokazu Yasuhara wanting a game that could stand the test of time, something more than a basic arcade experience.
 
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kaiki

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Aldkdk
Sonic the Hedgehog 16 bits (Sonic de 16 bits) Papercraft

c8c87e696a035f85b6b6e3204f1516c9.png


En esencia, Sonic the Hedgehog es un juego de plataformas. Tomado del mismo molde que los juegos de plataformas anteriores, Sonic Team pudo hacer que la experiencia fuera lo suficientemente única como para superar los numerosos clones de Mario que habían inundado el mercado. Al convertirse en el estándar de Mega Drive, el juego también fue desarrollado para mostrar el potencial del sistema, creando un juego fluido y rápido que es fácil de aprender pero complejo y atractivo en el fondo.

6944cf2693d9b683930fe7199743254b.png


Dividido en seis "Zonas" con tres "Actos" cada una (más una "Zona Final" al final, un único Acto que consiste en una confrontación final con el jefe), el juego opera bajo una premisa de plataforma muy básica: atravesar cada una de Realiza estos actos en un tiempo determinado (en este caso diez minutos) y supera todos los enemigos y obstáculos que se interpongan en tu camino. El flujo de cada una de estas Zonas presenta una dualidad interesante en términos de juego. Si bien es posible realizar cada acto de forma lenta y metódica, es igualmente sencillo recorrer la Zona lo más rápido posible, jugando durante el menor tiempo posible en lugar de jugar con la puntuación más alta. Con múltiples caminos y muchas áreas secretas, los dieciocho campos principales se crearon específicamente
Ta bonito
 

daniellima10.10@hotm

New Member
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10/18/23
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Sonic the Hedgehog 16 bits (Sonic de 16 bits) Papercraft

c8c87e696a035f85b6b6e3204f1516c9.png


No fundo, Sonic the Hedgehog é um jogo de plataforma. Retirado do mesmo molde dos jogos de plataforma anteriores, Sonic Team foi capaz de tornar a experiência única o suficiente para superá-la dos numerosos clones de Mario que inundaram o mercado. Tornando-se o padrão para o Mega Drive, o jogo também foi desenvolvido para mostrar o potencial do sistema, criando um jogo fluido e rápido, simples de aprender, mas complexo e envolvente.

6944cf2693d9b683930fe7199743254b.png


Dividido em seis "Zonas" com três "Atos" cada (mais uma "Zona Final" no final, um único Ato que consiste em um confronto final com o chefe), o jogo opera sob uma premissa de plataforma muito básica: atravessar cada um dos esses atos em um determinado período de tempo (neste caso, dez minutos) e supere quaisquer inimigos e obstáculos que possam estar em seu caminho. O fluxo de cada uma dessas Zonas apresenta uma dualidade interessante em termos de jogo. Embora seja possível passar por cada ato lenta e metodicamente, é igualmente simples percorrer a Zona o mais rápido possível, jogando pelo menor tempo em vez de pela pontuação mais alta. Apresentando vários caminhos e muitas áreas secretas, os dezoito campos principais foram criados especificamente com a capacidade de repetição em mente, com o diretor do jogo Hirokazu Yasuhara querendo um jogo que pudesse resistir ao teste do tempo, algo mais do que uma experiência básica de arcade.
 
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XxMactildaxX

New Member
11/30/23
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yo que se
Sonic the Hedgehog 16-bit (16 Bit Sonic) Papercraft

c8c87e696a035f85b6b6e3204f1516c9.png


At its heart, Sonic the Hedgehog is a platformer. Taken from the same mold as platformers previous, Sonic Team was able to make the experience unique enough to rise it above the numerous Mario clones that had flooded the market. Becoming the standard for the Mega Drive, the game was also developed to showcase the potential of the system, creating a smooth-running and fast-moving game that is simple to pick up but complex and engaging underneath.

6944cf2693d9b683930fe7199743254b.png


Broken up into six "Zones" with three "Acts" each (plus a "Final Zone" at the end, a single Act consisting of a final boss confrontation), the game operates under a very basic platforming premise: to traverse across each of these Acts under a certain amount of time (in this case ten minutes) and overcome whatever enemies and obstacles may be in your way. The flow of each of these Zones presents an interesting duality in terms of playthrough. While it is possible to go through each act slow and methodically, it is just as simple to run through the Zone as fast as possible, playing for the shortest time as opposed to the highest score. Featuring multiple pathways and plenty of secret areas, the eighteen main courses were created specifically with replayability in mind, with game director Hirokazu Yasuhara wanting a game that could stand the test of time, something more than a basic arcade experience.
I love this papercraft, it’s perfect for my friend
 
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Zapatillas834

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12/31/23
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Argentina
Sonic the Hedgehog 16-bit (16 Bit Sonic) Papercraft

c8c87e696a035f85b6b6e3204f1516c9.png


At its heart, Sonic the Hedgehog is a platformer. Taken from the same mold as platformers previous, Sonic Team was able to make the experience unique enough to rise it above the numerous Mario clones that had flooded the market. Becoming the standard for the Mega Drive, the game was also developed to showcase the potential of the system, creating a smooth-running and fast-moving game that is simple to pick up but complex and engaging underneath.

6944cf2693d9b683930fe7199743254b.png


Broken up into six "Zones" with three "Acts" each (plus a "Final Zone" at the end, a single Act consisting of a final boss confrontation), the game operates under a very basic platforming premise: to traverse across each of these Acts under a certain amount of time (in this case ten minutes) and overcome whatever enemies and obstacles may be in your way. The flow of each of these Zones presents an interesting duality in terms of playthrough. While it is possible to go through each act slow and methodically, it is just as simple to run through the Zone as fast as possible, playing for the shortest time as opposed to the highest score. Featuring multiple pathways and plenty of secret areas, the eighteen main courses were created specifically with replayability in mind, with game director Hirokazu Yasuhara wanting a game that could stand the test of time, something more than a basic arcade experience.
Increíble
 
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Amero

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2/18/24
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Spain
Sonic the Hedgehog 16-bit (16 Bit Sonic) Papercraft

c8c87e696a035f85b6b6e3204f1516c9.png


At its heart, Sonic the Hedgehog is a platformer. Taken from the same mold as platformers previous, Sonic Team was able to make the experience unique enough to rise it above the numerous Mario clones that had flooded the market. Becoming the standard for the Mega Drive, the game was also developed to showcase the potential of the system, creating a smooth-running and fast-moving game that is simple to pick up but complex and engaging underneath.

6944cf2693d9b683930fe7199743254b.png


Broken up into six "Zones" with three "Acts" each (plus a "Final Zone" at the end, a single Act consisting of a final boss confrontation), the game operates under a very basic platforming premise: to traverse across each of these Acts under a certain amount of time (in this case ten minutes) and overcome whatever enemies and obstacles may be in your way. The flow of each of these Zones presents an interesting duality in terms of playthrough. While it is possible to go through each act slow and methodically, it is just as simple to run through the Zone as fast as possible, playing for the shortest time as opposed to the highest score. Featuring multiple pathways and plenty of secret areas, the eighteen main courses were created specifically with replayability in mind, with game director Hirokazu Yasuhara wanting a game that could stand the test of time, something more than a basic arcade experience.
Man, how do'd wish to have smth actually like this in an old sonic game, this captures perfectly the classic sonic shape with an incredibly low level of polygons, I love it
 

blackcomb2007

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3/10/24
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philippines
Sonic the Hedgehog 16-bit (16 Bit Sonic) Papercraft

c8c87e696a035f85b6b6e3204f1516c9.png


At its heart, Sonic the Hedgehog is a platformer. Taken from the same mold as platformers previous, Sonic Team was able to make the experience unique enough to rise it above the numerous Mario clones that had flooded the market. Becoming the standard for the Mega Drive, the game was also developed to showcase the potential of the system, creating a smooth-running and fast-moving game that is simple to pick up but complex and engaging underneath.

6944cf2693d9b683930fe7199743254b.png


Broken up into six "Zones" with three "Acts" each (plus a "Final Zone" at the end, a single Act consisting of a final boss confrontation), the game operates under a very basic platforming premise: to traverse across each of these Acts under a certain amount of time (in this case ten minutes) and overcome whatever enemies and obstacles may be in your way. The flow of each of these Zones presents an interesting duality in terms of playthrough. While it is possible to go through each act slow and methodically, it is just as simple to run through the Zone as fast as possible, playing for the shortest time as opposed to the highest score. Featuring multiple pathways and plenty of secret areas, the eighteen main courses were created specifically with replayability in mind, with game director Hirokazu Yasuhara wanting a game that could stand the test of time, something more than a basic arcade experience.

thank you,
 

paper lucas

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3/19/24
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Brasil
Sonic the Hedgehog 16 bits (Sonic de 16 bits) Papercraft

c8c87e696a035f85b6b6e3204f1516c9.png


No fundo, Sonic the Hedgehog é um jogo de plataforma. Retirado do mesmo molde dos jogos de plataforma anteriores, Sonic Team foi capaz de tornar a experiência única o suficiente para superá-la dos numerosos clones de Mario que inundaram o mercado. Tornando-se o padrão para o Mega Drive, o jogo também foi desenvolvido para mostrar o potencial do sistema, criando um jogo fluido e rápido, simples de aprender, mas complexo e envolvente.

6944cf2693d9b683930fe7199743254b.png


Dividido em seis "Zonas" com três "Atos" cada (mais uma "Zona Final" no final, um único Ato que consiste em um confronto final com o chefe), o jogo opera sob uma premissa de plataforma muito básica: atravessar cada um dos esses atos em um determinado período de tempo (neste caso, dez minutos) e supere quaisquer inimigos e obstáculos que possam estar em seu caminho. O fluxo de cada uma dessas Zonas apresenta uma dualidade interessante em termos de jogo. Embora seja possível passar por cada ato lenta e metodicamente, é igualmente simples percorrer a Zona o mais rápido possível, jogando pelo menor tempo em vez de pela pontuação mais alta. Apresentando vários caminhos e muitas áreas secretas, os dezoito cursos principais foram criados especificamente com a capacidade de repetição em mente, com o diretor do jogo Hirokazu Yasuhara querendo um jogo que pudesse resistir ao teste do tempo, algo mais do que uma experiência básica de arcade.
 
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