Game Halo Infinity Base

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fb.com/wndspaper
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DS - WNDS
Printed File Format
PDO
Page(s)
8
Part(s)
291
Instruction Format
PDO
Halo Infinity Base Papercraft

Halo Infinite is a first-person shooter akin to past Halo games. Players use weapons and vehicles commonly found in the Halo series, such as the Warthog. The game adds new abilities for player character Master Chief such as the Grapple Shot, which pulls him towards foes or retrieves items.

fcb72e2447fb547d36375b3c7faf8834.png


The campaign mode's semi-open world structure allows players to freely explore parts of the ring-world Zeta Halo setting, which are segmented off from each other and initially impassable. Scattered across the environment are Forward Operating Bases (FOBs), which can be captured once cleared of enemies. Captured bases serve as fast-travel points. Other points of interest found across Zeta Halo's surface include "high-value targets" to eliminate, Marine squads to rescue, and Banished propaganda towers to destroy. Completing these side objectives earns the player Valor, which is used to earn weapons and vehicles that players can call in from FOBs. The more linear environments within the ring's surface hew more to traditional Halo mission design. These "dungeons" advance the story, and cannot be replayed once completed. Collectibles found in the environment, such as audio logs, provide additional story details. The campaign was updated later on, giving the player the choice to replay old missions via the in-game TACMAP.

096d6b59a62a9c5f695b16de2a086efa.png
 
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  • HALO INFINITE - WNDS-PAPER.pdo
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Halo Infinity Base Papercraft

Halo Infinite is a first-person shooter akin to past Halo games. Players use weapons and vehicles commonly found in the Halo series, such as the Warthog. The game adds new abilities for player character Master Chief such as the Grapple Shot, which pulls him towards foes or retrieves items.

fcb72e2447fb547d36375b3c7faf8834.png


The campaign mode's semi-open world structure allows players to freely explore parts of the ring-world Zeta Halo setting, which are segmented off from each other and initially impassable. Scattered across the environment are Forward Operating Bases (FOBs), which can be captured once cleared of enemies. Captured bases serve as fast-travel points. Other points of interest found across Zeta Halo's surface include "high-value targets" to eliminate, Marine squads to rescue, and Banished propaganda towers to destroy. Completing these side objectives earns the player Valor, which is used to earn weapons and vehicles that players can call in from FOBs. The more linear environments within the ring's surface hew more to traditional Halo mission design. These "dungeons" advance the story, and cannot be replayed once completed. Collectibles found in the environment, such as audio logs, provide additional story details. The campaign was updated later on, giving the player the choice to replay old missions via the in-game TACMAP.

096d6b59a62a9c5f695b16de2a086efa.png
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Sponsored: Google Advertising